![]() The Player is now able to choose and switch between three different Keyblades by pressing or on the D-Pad. Kingdom Hearts III removes the Limit, Drive, and Party commands, adding the Link Summon. In Kingdom Hearts II Final Mix, it also allows the player use Limit commands while in Limit Form. "Combination"): Allows the player to select a Limit to initiate with one or more members of the party. "Change"): Allows the player to switch out members of their party. Summon ( しょうかん, Shoukan ?): Allows the player to summon allies to the field.Drive ( ドライヴ, Doraivu ?): Allows the player to activate a Drive Form.In Kingdom Hearts II, additional commands are added to the Command Menu, along with a second page accessible by pressing on the D-pad. Items ( アイテム, Aitemu ?): Allows the player to use an equipped consumable item from a sub-menu.In Kingdom Hearts, the Magic sub-menu includes summons. Magic ( まほう, Mahou ?): Allows the player to select a basic magic to cast from a sub-menu.In certain situations, Attack will be replaced by a secondary function, such as "Talk" or "Shoot". The Attack command is the default action for the player, as it will be highlighted automatically after executing other commands. Attack ( たたかう, Tatakau ?): Allows the player to execute a basic attack combo with their equipped weapon. ![]() The recurring commands that appear in the Command Menu are: In Birth By Sleep, Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- and Kingdom Hearts III, the top segment of the command bar can separately change design and names when a Command Style, Formchange, Attraction Flow, Additionally, the Command Menu in Kingdom Hearts II and Kingdom Hearts III has a unique design in each world, as well as in certain areas, such as the Mysterious Tower and the White Room in the Old Mansion. In Kingdom Hearts and Kingdom Hearts II, the Command Menu changes color, being blue in noncombat situations, yellow in regular combat, and red in scripted fights, such as against bosses. In certain circumstances, some commands in the menu may be blanked out or disabled, either before certain functions are introduced to the player, during periods when certain abilities cannot be used, or when an ability or attack has disabled commands. The Command Menu allows the player to execute the highlighted action, which can be chosen from the various options. The Command Menu as it appears in Kingdom Hearts II when set to a generic design and/or when in the Dive to the Heart
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